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Thread Statistics | Show CCP posts - 1 post(s) |

Sur Jel
Burning Napalm Northern Coalition.
0
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Posted - 2014.01.07 19:23:00 -
[1] - Quote
Bombers cause more lag then drones everytime you launch a bomb at a huge group, especially against drones, the server needs to handle 3000+ damage reports PER bomb launched. A group of 20 bombers launching bombs at our slowcats will cause 60k damage reports at the same time. I've seen this before: No lag in System, hostiles bring in bombers and bomb our fleets that are shooting SBUs --> TIDI. lots of tidi (even if there are no killmails).
Also, if you or your allies bomb our drones, naturally we will redeploy them. So that's causing TWICE or THREE times the lag (damage notification, removing the drone from space and redeploying it) with absolutely no effect because our slowcats have 2k+ drones ready.
In this case, it's not drones that are broken, it's not the game either. It's how CFC and their allies play the game. |

Sur Jel
Burning Napalm Northern Coalition.
1
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Posted - 2014.01.07 19:28:00 -
[2] - Quote
Tatovkin wrote:http://clip2net.com/clip/m0/1389122253-clip-189kb.jpg
You forgot to screenshot the 500 CFC Dominix's that were in system and deploying drones.
Also: 714 of us vs. 1199 of you. |

Sur Jel
Burning Napalm Northern Coalition.
1
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Posted - 2014.01.07 19:34:00 -
[3] - Quote
Andski wrote:doesn't that make drones broken if they can only be countered by lag inducing AoE damage
I reverse you and say: Doesnt it make the game broken if the unbreakable CFC can only be countered by slowcats with drones which can only be countered by lag inducing AoE?
What was first - the egg or the chicken. |

Sur Jel
Burning Napalm Northern Coalition.
1
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Posted - 2014.01.07 19:41:00 -
[4] - Quote
Apollo Manton wrote:Why cant drones be viewed as a "grouped" weapon when they are assisted. Instead of having 9 calls to the server you have one per person. Seems like a simple solution that would reduce the load greatly.
it would reduce slowcat drone load to 1/10. though I'M sure ccp thought about that and probably figured out it's not easily doable, else they would have done it. |

Sur Jel
Burning Napalm Northern Coalition.
4
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Posted - 2014.01.07 20:34:00 -
[5] - Quote
vivat77 wrote: Give dreadnaughts cannons assist without lock!!!
Maybe if you bring short range dreads to the fight you wouldn't have to do that? |

Sur Jel
Burning Napalm Northern Coalition.
6
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Posted - 2014.01.07 22:52:00 -
[6] - Quote
I remember the times when Goons + TEST just brought 500 rifters to a fight to screw the node up.
CCP fixed that by introducing TIDI, so now they can bring 2000 rifters if they wanted.
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